Crimson Update Part 1 Available Now!!


I overpromised a lot for the Crimson demo. Which is why I'm pulling a Minecraft Caves & Cliffs and releasing it in two parts.

Part 1 is AVAILABLE NOW!! Here is the glorious changelog:

  • Overhauled tile set
  • Options menu
  • Control tutorials if you go idle in the prologue level
  • Rewrote a lot of backend input code and installed a new API to allow for rebindable controls (which will be available in the options menu in part 2 of this update)
  • Sunset Street 1 (level design subject to major changes)
  • New enemies
  • Crates
  • Particles, VFX, and SFX
  • Slamming (try combining it with dashing!)
  • Removal of the paint bucket system
  • Addition of overhead clouds on the world map
  • Wall jumping (no animation for it yet!)
  • New text box design and SFX
  • New game icon
  • Scene transitions
  • Discord rich presence
  • Cutscenes save to memory (i.e. unimportant scenes you've already viewed won't display again when replaying the level)
  • Dashing can be done with any color equipped after red is unlocked
  • Red has a "flamethrower" attack tied to it now! The way it looks and lack of sound for it is temporary.
  • Reduce palette size from 8 to 4 colors.
  • Palette quick-select has been changed from NumPad to WASD due to the reduction in palette colors.
  • The boss fight in the prologue has seen some changes, namely with the speed of the spray can spike.

Part 2's release window is still TBD.

A feedback survey will be created in the next week or so to gather playtester feedback. I care about what each one of you has to say!

Files

Super Palette Swapper - Crimson Demo (Part 1) 70 MB
Aug 26, 2024

Get Super Palette Swapper

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